Difference between revisions of "ILevCreaLevelDifferenceMax"
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imported>Bnesmith |
imported>Bnesmith |
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Leveled Creatures are governed by this setting. A leveled creature list uses the player's level to determine the top potential creature in a list. From that creature, only entries within this game setting's range are used. | Leveled Creatures are governed by this setting. A leveled creature list uses the player's level to determine the top potential creature in a list. From that creature, only entries within this game setting's range are used. The default value is 8. | ||
For example: | For example: | ||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Level | |||
! style="background:#efefef;" | Creature | |||
|- | |||
|1 | |||
|Skeleton | |||
|- | |||
|4 | |||
|Zombie | |||
|- | |||
|6 | |||
|Ghost | |||
|- | |||
|8 | |||
|Skeleton Guardian | |||
|- | |||
|10 | |||
|Headless Zombie | |||
|- | |||
|11 | |||
|Ancient Ghost | |||
|- | |||
|} | |||
If the player is level 13, the list finds it's maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creature except the Skeleton are potentials to be generated by this list. | |||
[[Category:Settings]] | [[Category:Settings]] |