Difference between revisions of "SetPlayerInSEWorld"
→When to Use
imported>Wrye m (→See Also: To moved page) |
imported>Wrye |
||
Line 11: | Line 11: | ||
Note that this is not the only ''switch'' that must be set when moving to/from SI -- there are also changes that need to be made to crime and jails. See the scripts attached to the Niben Isle and Shivering Isle portal doors for an example. | Note that this is not the only ''switch'' that must be set when moving to/from SI -- there are also changes that need to be made to crime and jails. See the scripts attached to the Niben Isle and Shivering Isle portal doors for an example. | ||
===Impact=== | |||
The most obvious impact of setting the SE world flag is on dialog. Most (all?) dialog responses belong to one quest or another. In order to prevent inappropiate dialog in Shivering Isles, most standard Tamriel dialog (including GREETING) is de-activated in Tamriel, while standard Shivering Isles dialog is deactivated in Tamriel. The deactivation is governed by the condition at the bottom of the first tab of the quest configuration dialog and is based on the state of the [[GetPlayerInSEWorld]] function. Incorrect setting of the PlayerInSEWorld flag is likely to result in the [[I Do Not Have A Greeting Text|I Do Not Have A Greeting]] warning and other dialog oddities. | |||
Incorrect setting is also likely to cause the Grey Cowl and the post-SI Main Quest powers to be inappropriately available or not available. | |||
===See Also=== | ===See Also=== | ||
* [[GetPlayerInSEWorld]] | * [[GetPlayerInSEWorld]] |