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Difference between revisions of "SetPlayerInSEWorld"

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12 bytes added ,  23:22, 1 June 2007
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===Impact===
===Impact===
The most obvious impact of setting the SE world flag is on dialog. Most (all?) dialog responses belong to one quest or another. In order to prevent inappropiate dialog in Shivering Isles, most standard Tamriel dialog (including GREETING) is de-activated in Tamriel, while standard Shivering Isles dialog is deactivated in Tamriel. The deactivation is governed by the condition at the bottom of the first tab of the quest configuration dialog and is based on the state of the [[GetPlayerInSEWorld]] function. Incorrect setting of the PlayerInSEWorld flag is likely to result in the [[I Do Not Have A Greeting Text|I Do Not Have A Greeting]] warning and other dialog oddities.
The most obvious impact of setting the SE world flag is on dialog. Most (all?) dialog responses belong to one quest or another. In order to prevent inappropiate dialog in Shivering Isles, most standard Tamriel dialog (including GREETING) is de-activated in the Shivering Isles, while standard Shivering Isles dialog is deactivated in Tamriel. The deactivation is governed by the condition at the bottom of the first tab of the quest configuration dialog and is based on the state of the [[GetPlayerInSEWorld]] function. Incorrect setting of the PlayerInSEWorld flag is likely to result in the [[I Do Not Have A Greeting Text|I Do Not Have A Greeting]] warning and other dialog oddities.


Incorrect setting is also likely to cause the Grey Cowl and the post-SI Main Quest powers to be inappropriately available or not available.
Incorrect setting is also likely to cause the Grey Cowl and the post-SI Main Quest powers to be inappropriately available or not available.

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