Difference between revisions of "Talk:3ds Max/NifSkope: Custom Weapons"

Multiple Meshes
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[http://img265.imageshack.us/img265/1738/k2pg1.jpg pic2]
[http://img265.imageshack.us/img265/1738/k2pg1.jpg pic2]
== Multiple Meshes ==
I was recently inspired by a weapon mod I saw on tessource which used collections of vanilla Oblivion weapons to make new ones. So I tried it myself by taking 3 glass claymores and altering their size and position relative to the origional claymore. I was happy with how the mesh looked and gave it a simple retexture, then I put it in Bravil and saved the mod. When I went to Bravil I found that the mesh was now that of the one origional claymore with the new texture. My question is how do I get my weapon to keep its new mesh?
Anonymous user