Difference between revisions of "Talk:3ds Max/NifSkope: Custom Weapons"
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Talk:3ds Max/NifSkope: Custom Weapons (edit)
Revision as of 13:57, 14 April 2007
, 13:57, 14 April 2007Multiple Meshes
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== Multiple Meshes == | |||
I was recently inspired by a weapon mod I saw on tessource which used collections of vanilla Oblivion weapons to make new ones. So I tried it myself by taking 3 glass claymores and altering their size and position relative to the origional claymore. I was happy with how the mesh looked and gave it a simple retexture, then I put it in Bravil and saved the mod. When I went to Bravil I found that the mesh was now that of the one origional claymore with the new texture. My question is how do I get my weapon to keep its new mesh? |