Difference between revisions of "Talk:Activate"

373 bytes added ,  16:15, 1 February 2008
imported>Waruddar
(RunOnActivateBlock Flag)
imported>DragoonWraith
Line 79: Line 79:


Example: Steal an unscripted item, and drop it.  If you pick it up again, your stolen item misc count will NOT increase (since you already stole it once).  Now, take the same item, and instead of picking it up, target it in the console and do "activate player".  The stolen item misc count increases.  If you use "activate player 1", the stolen item misc count will NOT increase.  Since the item is unscripted, you wouldn't expect the RunOnActivateBlock flag to actually do anything. --[[User:Waruddar|Waruddar]] 15:24, 1 February 2008 (EST)
Example: Steal an unscripted item, and drop it.  If you pick it up again, your stolen item misc count will NOT increase (since you already stole it once).  Now, take the same item, and instead of picking it up, target it in the console and do "activate player".  The stolen item misc count increases.  If you use "activate player 1", the stolen item misc count will NOT increase.  Since the item is unscripted, you wouldn't expect the RunOnActivateBlock flag to actually do anything. --[[User:Waruddar|Waruddar]] 15:24, 1 February 2008 (EST)
:Well, that's bizarre. Good find... I have no idea why that would be.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 16:15, 1 February 2008 (EST)