Difference between revisions of "Talk:Activate"
→RunOnActivateBlock Flag: bizarre
imported>Waruddar (RunOnActivateBlock Flag) |
imported>DragoonWraith (→RunOnActivateBlock Flag: bizarre) |
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Example: Steal an unscripted item, and drop it. If you pick it up again, your stolen item misc count will NOT increase (since you already stole it once). Now, take the same item, and instead of picking it up, target it in the console and do "activate player". The stolen item misc count increases. If you use "activate player 1", the stolen item misc count will NOT increase. Since the item is unscripted, you wouldn't expect the RunOnActivateBlock flag to actually do anything. --[[User:Waruddar|Waruddar]] 15:24, 1 February 2008 (EST) | Example: Steal an unscripted item, and drop it. If you pick it up again, your stolen item misc count will NOT increase (since you already stole it once). Now, take the same item, and instead of picking it up, target it in the console and do "activate player". The stolen item misc count increases. If you use "activate player 1", the stolen item misc count will NOT increase. Since the item is unscripted, you wouldn't expect the RunOnActivateBlock flag to actually do anything. --[[User:Waruddar|Waruddar]] 15:24, 1 February 2008 (EST) | ||
:Well, that's bizarre. Good find... I have no idea why that would be. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 16:15, 1 February 2008 (EST) |