Difference between revisions of "Talk:Casting Spells From An Activator"
Talk:Casting Spells From An Activator (edit)
Revision as of 01:45, 18 November 2006
, 01:45, 18 November 2006no edit summary
imported>Scruggs (getting rid of the hit shader) |
imported>BurninSun |
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: The hit shader occurs when your character is hit by a hostile spell. Mehrunes Dagon is flagged as hostile in the magic effects settings; you could uncheck that box (unless it's grayed out) but you'd risk conflicting with other mods that use that effect. Instead, consider using a script effect - it doesn't need a script attached - and uncheck the box marked "effect is hostile". [[User:Scruggs|Scruggs]] 22:53, 17 November 2006 (EST) | : The hit shader occurs when your character is hit by a hostile spell. Mehrunes Dagon is flagged as hostile in the magic effects settings; you could uncheck that box (unless it's grayed out) but you'd risk conflicting with other mods that use that effect. Instead, consider using a script effect - it doesn't need a script attached - and uncheck the box marked "effect is hostile". [[User:Scruggs|Scruggs]] 22:53, 17 November 2006 (EST) | ||
That's what I had originally (the script effect) but then I'm back to hearing the "bang" every time it's cast. However, I replaced Mehrunes with Resist Water Damage as that spell effect seems to have no side effects and its worked out so far. Thanks for the input. [[User:BurninSun|BurninSun]] 01:45, 18 November 2006 (EST) |