Difference between revisions of "Talk:CreateFullActorCopy"
Discussion about the changes I made to the article.
imported>Relax and Play (Notes) |
imported>JGvardija (Discussion about the changes I made to the article.) |
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:Well as I see it, the topic of discussion has been resolved, and has been quite the educational experience, thanks for all your input guys. Unless of course someone knows better on AI value discrepancies when using CreateFullActorCopy. | :Well as I see it, the topic of discussion has been resolved, and has been quite the educational experience, thanks for all your input guys. Unless of course someone knows better on AI value discrepancies when using CreateFullActorCopy. | ||
:--[[User:Antares|Antares]] 02:52, 20 October 2008 (EDT) | :--[[User:Antares|Antares]] 02:52, 20 October 2008 (EDT) | ||
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About the changes I made - JGvardija | |||
1. CreateFullActorCopy finds leveled item lists in the inventory of the actor and duplicates them together with everything else. This results in them showing up as <Missing Name> in the copied actor's inventory and as missing meshes if dropped on the ground. I'm not sure if this should be tested more? [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=890417&view=findpost&p=13033470 This post] suggests that this also happens with items that are flagged as unplayable, that is not something I have gotten around to test yet. | |||
2. The attack damage value on the copied actor is often wrong. This often results in creatures dealing no damage (Brown Bears for example). The tests I made using OBSE's GetAttackDamage: | |||
Actor: CreatureXivilai Original value: 15 Copied actor value: 0 | |||
Actor: CreatureWolf Original value: 5 Copied actor value: 0 | |||
Actor: CreatureBearBrown Original value: 44 Copied actor value: 0 | |||
Actor: LL0VampireCrusader100 Original value: 0 Copied actor value: 0 | |||
Actor: BanditMeleeMale4A Original value: 0 Copied actor value: 0 | |||
Actor: VampireAgent2 Original value: 0 Copied actor value: 0 | |||
This suggests that this only happens to creatures and not NPCs (NPCs don't use the attack damage attribute?), but I guess more testing should be done before that conclusion could be reached. | |||
==Notes== | ==Notes== | ||
Added a few notes about what happens when you use this on a creature or on the player. :P --[[User:Relax and Play|Relax and Play]] 19:15, 5 January 2009 (EST) | Added a few notes about what happens when you use this on a creature or on the player. :P --[[User:Relax and Play|Relax and Play]] 19:15, 5 January 2009 (EST) |