Difference between revisions of "Talk:CreateFullActorCopy"
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Just learning some text formatting...
imported>JGvardija (Discussion about the changes I made to the article.) |
imported>JGvardija m (Just learning some text formatting...) |
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2. The attack damage value on the copied actor is often wrong. This often results in creatures dealing no damage (Brown Bears for example). The tests I made using OBSE's GetAttackDamage: | 2. The attack damage value on the copied actor is often wrong. This often results in creatures dealing no damage (Brown Bears for example). The tests I made using OBSE's GetAttackDamage: | ||
Actor: CreatureXivilai Original value: 15 Copied actor value: 0 | *Actor: CreatureXivilai Original value: 15 Copied actor value: 0 | ||
Actor: CreatureWolf Original value: 5 Copied actor value: 0 | *Actor: CreatureWolf Original value: 5 Copied actor value: 0 | ||
Actor: CreatureBearBrown Original value: 44 Copied actor value: 0 | *Actor: CreatureBearBrown Original value: 44 Copied actor value: 0 | ||
Actor: LL0VampireCrusader100 Original value: 0 Copied actor value: 0 | *Actor: LL0VampireCrusader100 Original value: 0 Copied actor value: 0 | ||
Actor: BanditMeleeMale4A Original value: 0 Copied actor value: 0 | *Actor: BanditMeleeMale4A Original value: 0 Copied actor value: 0 | ||
Actor: VampireAgent2 Original value: 0 Copied actor value: 0 | *Actor: VampireAgent2 Original value: 0 Copied actor value: 0 | ||
This suggests that this only happens to creatures and not NPCs (NPCs don't use the attack damage attribute?), but I guess more testing should be done before that conclusion could be reached. | This suggests that this only happens to creatures and not NPCs (NPCs don't use the attack damage attribute?), but I guess more testing should be done before that conclusion could be reached. |