Difference between revisions of "Talk:Develop Your Dungeon and Clutter"
Talk:Develop Your Dungeon and Clutter (edit)
Revision as of 19:16, 3 January 2007
, 19:16, 3 January 2007no edit summary
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== How do I adjust the fade rate? == | |||
When I zoom out, the parts of the cave dissapear. I would like to zoom out further, but can't see the cave. Is it possible to adjust this so I can zoom further. Considering the picture shows the whole cave, I assume so. [[User:Dylnuge|Dylnuge]] 22:14, 5 October 2006 (EDT) | |||
:Go to File->Preferences (or click the button next to the Save button on the toolbar). Under the Render Window tab, move the slider bar for Clipping Distance farther to the right. [[User:Scruggs|Scruggs]] 22:59, 5 October 2006 (EDT) | |||
Thanks. What is the final piece supposed to be (on the very far right)? Is it one of the cave in pieces? I can't see it well and don't know if it is an end or just unfinished or what. Looking at ti closer, it looks to just be a corner. What happens when the player gets there? Do they fall off? | |||
== A gallery of the pieces would be great == | |||
If anyone knows of any gallery of objects from the TES Construction Set - and I don't mean the cave set only - please post the url :). [[User:UDUN|UDUN]] 19:16, 3 January 2007 (EST) | |||
== Questions - Please if anyone knows the answer post it here == | |||
Can fade be disabled completely (cf "How do I adjust the fade rate?" above) ? | |||
<br>Can I lock the X,Y,Z coordinates of a group of pieces at once ? Is it possible at all to lock a piece in place ? | |||
<br>- Please if anyone knows the answers post here ! <br>[[User:UDUN|UDUN]] 19:16, 3 January 2007 (EST) | |||
== more pieces == | |||
This might not be the right place to ask but i will ask anyway are there more CAVE pieces or how I to make my own pieces? | |||
You'll need a 3d modelling program or an exterior modder's resource if you want additional pieces. [[User:TheImperialDragon|The Imperial Dragon]] 15:25, 22 August 2006 (EDT) | |||
== Help == | == Help == | ||
Please could you add a list of the dungeon part names so we can build our dungeon, I couldn't find the parts for tut image 7 | Please could you add a list of the dungeon part names so we can build our dungeon, I couldn't find the parts for tut image 7 | ||
== I agree == | == I agree == | ||
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== Key: == | == Key: == | ||
* This has been added to the article - please delete ! Thanks EPHIALTES :)[[User:UDUN|UDUN]] 19:16, 3 January 2007 (EST) | |||
Seeing that some people appear to be getting confused (I know I was), I've looked over the entire cave set, and fiddled with it a bit, to come up with this key: | Seeing that some people appear to be getting confused (I know I was), I've looked over the entire cave set, and fiddled with it a bit, to come up with this key: | ||
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Why? If you don't like how the piece looks, you can simply undo the move. Furthermore, there is usually an abbrieveation to tell you how the piece will look (N means narrow, R means room, etc...) [[User:TheImperialDragon|The Imperial Dragon]] 14:20, 22 August 2006 (EDT) | Why? If you don't like how the piece looks, you can simply undo the move. Furthermore, there is usually an abbrieveation to tell you how the piece will look (N means narrow, R means room, etc...) [[User:TheImperialDragon|The Imperial Dragon]] 14:20, 22 August 2006 (EDT) | ||
== scaling == | == scaling == | ||
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Good job sticking with it, and good luck with the traps and future endeavors. May wayward adventurers fear you nefarious machinations. [[User:JBurgess|JBurgess]] 00:03, 5 October 2006 (EDT) | Good job sticking with it, and good luck with the traps and future endeavors. May wayward adventurers fear you nefarious machinations. [[User:JBurgess|JBurgess]] 00:03, 5 October 2006 (EDT) | ||
<p>The first part of this page needs a total rework. Making a single room is nothing to a full cavern. Especially when you now need "CN" which makes little sense to new modders. (CN is for the hall) Then you get to the second room. | |||
<p>A listing of good things to use for the cave wouldn't hurt here. You can also meantion the fact that while for room everything needs to be at Z position of 0, however when the CNhall is place, you have to raise the position of the hall pieces to around 64 for it to even look good. | |||
[[User:Kinglink|Kinglink]] 20:05, 26 March 2006 (EST) | |||