Difference between revisions of "Talk:Develop Your Dungeon and Clutter"

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imported>Dylnuge
imported>UDUN
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<p>The first part of this page needs a total rework. Making a single room is nothing to a full cavern. Especially when you now need "CN" which makes little sense to new modders.  (CN is for the hall) Then you get to the second room.  
== How do I adjust the fade rate? ==
 
When I zoom out, the parts of the cave dissapear. I would like to zoom out further, but can't see the cave. Is it possible to adjust this so I can zoom further. Considering the picture shows the whole cave, I assume so. [[User:Dylnuge|Dylnuge]] 22:14, 5 October 2006 (EDT)
 
:Go to File->Preferences (or click the button next to the Save button on the toolbar). Under the Render Window tab, move the slider bar for Clipping Distance farther to the right. [[User:Scruggs|Scruggs]] 22:59, 5 October 2006 (EDT)
 
Thanks. What is the final piece supposed to be (on the very far right)? Is it one of the cave in pieces? I can't see it well and don't know if it is an end or just unfinished or what. Looking at ti closer, it looks to just be a corner. What happens when the player gets there? Do they fall off?
 
== A gallery of the pieces would be great ==
 
If anyone knows of any gallery of objects from the TES Construction Set - and I don't mean the cave set only - please post the url :)[[User:UDUN|UDUN]] 19:16, 3 January 2007 (EST)
 
 
== Questions - Please if anyone knows the answer post it here ==
 
Can fade be disabled completely (cf  "How do I adjust the fade rate?" above) ?
<br>Can I lock the X,Y,Z coordinates of a group of pieces at once ? Is it possible at all to lock a piece in place ?
<br>- Please if anyone knows the answers post here ! <br>[[User:UDUN|UDUN]] 19:16, 3 January 2007 (EST)
 
== more pieces ==
 
This might not be the right place to ask but i will ask anyway are there more CAVE pieces or how I to make my own pieces?
 
You'll need a 3d modelling program or an exterior modder's resource if you want additional pieces. [[User:TheImperialDragon|The Imperial Dragon]] 15:25, 22 August 2006 (EDT)


<p>A listing of good things to use for the cave wouldn't hurt here. You can also meantion the fact that while for room everything needs to be at Z position of 0, however when the CNhall is place, you have to raise the position of the hall pieces to around 64 for it to even look good.
[[User:Kinglink|Kinglink]] 20:05, 26 March 2006 (EST)
== Help ==
== Help ==
Please could you add a list of the dungeon part names so we can build our dungeon, I couldn't find the parts for tut image 7
Please could you add a list of the dungeon part names so we can build our dungeon, I couldn't find the parts for tut image 7
== I agree ==
== I agree ==


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== Key: ==
== Key: ==
* This has been added to the article - please delete ! Thanks EPHIALTES :)[[User:UDUN|UDUN]] 19:16, 3 January 2007 (EST)


Seeing that some people appear to be getting confused (I know I was), I've looked over the entire cave set, and fiddled with it a bit, to come up with this key:
Seeing that some people appear to be getting confused (I know I was), I've looked over the entire cave set, and fiddled with it a bit, to come up with this key:
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Why?  If you don't like how the piece looks, you can simply undo the move.  Furthermore, there is usually an abbrieveation to tell you how the piece will look (N means narrow, R means room, etc...) [[User:TheImperialDragon|The Imperial Dragon]] 14:20, 22 August 2006 (EDT)
Why?  If you don't like how the piece looks, you can simply undo the move.  Furthermore, there is usually an abbrieveation to tell you how the piece will look (N means narrow, R means room, etc...) [[User:TheImperialDragon|The Imperial Dragon]] 14:20, 22 August 2006 (EDT)
== more pieces ==
This mighty not be right place ask but i will ask anyway are there more CAVE pieces or how I to make my own pieces?
You'll need a 3d modelling program or an exterior modder's resource if you want additional pieces. [[User:TheImperialDragon|The Imperial Dragon]] 15:25, 22 August 2006 (EDT)


== scaling ==
== scaling ==
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Good job sticking with it, and good luck with the traps and future endeavors.  May wayward adventurers fear you nefarious machinations. [[User:JBurgess|JBurgess]] 00:03, 5 October 2006 (EDT)
Good job sticking with it, and good luck with the traps and future endeavors.  May wayward adventurers fear you nefarious machinations. [[User:JBurgess|JBurgess]] 00:03, 5 October 2006 (EDT)


== How do I adjust the fade rate? ==
<p>The first part of this page needs a total rework.  Making a single room is nothing to a full cavern.  Especially when you now need "CN" which makes little sense to new modders.  (CN is for the hall)  Then you get to the second room.


When I zoom out, the parts of the cave dissapear. I would like to zoom out further, but can't see the cave. Is it possible to adjust this so I can zoom further. Considering the picture shows the whole cave, I assume so. [[User:Dylnuge|Dylnuge]] 22:14, 5 October 2006 (EDT)
<p>A listing of good things to use for the cave wouldn't hurt here. You can also meantion the fact that while for room everything needs to be at Z position of 0, however when the CNhall is place, you have to raise the position of the hall pieces to around 64 for it to even look good.
 
[[User:Kinglink|Kinglink]] 20:05, 26 March 2006 (EST)
:Go to File->Preferences (or click the button next to the Save button on the toolbar). Under the Render Window tab, move the slider bar for Clipping Distance farther to the right. [[User:Scruggs|Scruggs]] 22:59, 5 October 2006 (EDT)
 
Thanks. What is the final piece supposed to be (on the very far right)? Is it one of the cave in pieces? I can't see it well and don't know if it is an end or just unfinished or what. Looking at ti closer, it looks to just be a corner. What happens when the player gets there? Do they fall off?
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