Difference between revisions of "Talk:FEnchantmentGoldMult"
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imported>Quetzilla (Nonfunctional?) |
imported>DragoonWraith |
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I can't seem to get this setting to do anything. I've set it to various numbers with no result. I know OOO has it set to 120, not sure if that does anything. The mod is loaded last in the load order, can't figure out what's not working. | I can't seem to get this setting to do anything. I've set it to various numbers with no result. I know OOO has it set to 120, not sure if that does anything. The mod is loaded last in the load order, can't figure out what's not working. | ||
:Enchantment costs are based on different formulae for weapons and for apparel. For weapons: | |||
Enchantment Cost * fEnchantmentEffectPointsMult + Item Charge * fEnchantmentPointsMult | |||
:For apparel: | |||
Effect Magnitude = (Base Cost * Constant Effect Enchantment Factor * Soul Level) | |||
+ fMagicCEEnchantMagOffset | |||
Enchantment Cost = Effect magnitude * Barter Factor | |||
:Technically, these are the values added on to the value of the base item when you're looking to buy/sell an enchanted item. If I remember correctly, this is the same as the cost of the enchantment itself, but I could be wrong. | |||
:In short, as far as I know, yes, fEnchantmentGoldMult does nothing. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 05:54, 15 February 2008 (EST) |