Difference between revisions of "Talk:FEnchantmentGoldMult"

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981 bytes added ,  05:54, 15 February 2008
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imported>Quetzilla
(Nonfunctional?)
 
imported>DragoonWraith
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I can't seem to get this setting to do anything.  I've set it to various numbers with no result.  I know OOO has it set to 120, not sure if that does anything.  The mod is loaded last in the load order, can't figure out what's not working.
I can't seem to get this setting to do anything.  I've set it to various numbers with no result.  I know OOO has it set to 120, not sure if that does anything.  The mod is loaded last in the load order, can't figure out what's not working.
:Enchantment costs are based on different formulae for weapons and for apparel. For weapons:
Enchantment Cost * fEnchantmentEffectPointsMult + Item Charge * fEnchantmentPointsMult
:For apparel:
Effect Magnitude = (Base Cost * Constant Effect Enchantment Factor * Soul Level)
                    + fMagicCEEnchantMagOffset
Enchantment Cost = Effect magnitude * Barter Factor
:Technically, these are the values added on to the value of the base item when you're looking to buy/sell an enchanted item. If I remember correctly, this is the same as the cost of the enchantment itself, but I could be wrong.
:In short, as far as I know, yes, fEnchantmentGoldMult does nothing.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 05:54, 15 February 2008 (EST)

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