Difference between revisions of "Talk:ScriptEffectFinish"

285 bytes added ,  17:30, 18 July 2006
no edit summary
imported>DragoonWraith
(workaround)
imported>Scruggs
Line 16: Line 16:


:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:24, 18 July 2006 (EDT): Well, a work-around could hit actors in a cell with a new spell after Waiting (or entering the cell) that would check [[IsSpellTarget]] and if not, whether the effects were still on, and if so, then remove them like you would with ScriptEffectFinish.
:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:24, 18 July 2006 (EDT): Well, a work-around could hit actors in a cell with a new spell after Waiting (or entering the cell) that would check [[IsSpellTarget]] and if not, whether the effects were still on, and if so, then remove them like you would with ScriptEffectFinish.
:: Sure. The workaround I'm using is placing a scripted item in the inventory, which applies the effects and removes itself after a set duration. Seems to work. I still think it's worth mentioning the issue, despite any workarounds. [[User:Scruggs|Scruggs]] 18:30, 18 July 2006 (EDT)
Anonymous user