Difference between revisions of "Talk:ScriptEffectFinish"
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imported>DragoonWraith (workaround) |
imported>Scruggs |
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:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:24, 18 July 2006 (EDT): Well, a work-around could hit actors in a cell with a new spell after Waiting (or entering the cell) that would check [[IsSpellTarget]] and if not, whether the effects were still on, and if so, then remove them like you would with ScriptEffectFinish. | :[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:24, 18 July 2006 (EDT): Well, a work-around could hit actors in a cell with a new spell after Waiting (or entering the cell) that would check [[IsSpellTarget]] and if not, whether the effects were still on, and if so, then remove them like you would with ScriptEffectFinish. | ||
:: Sure. The workaround I'm using is placing a scripted item in the inventory, which applies the effects and removes itself after a set duration. Seems to work. I still think it's worth mentioning the issue, despite any workarounds. [[User:Scruggs|Scruggs]] 18:30, 18 July 2006 (EDT) |