Difference between revisions of "Talk:SetRigidBodyMass"

6 bytes added ,  17:41, 16 November 2006
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imported>Wz
imported>Wz
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:In my experience it's exactly like stated in the article, an object with a rigid body mass of 50+ is very hard to move at all, and one with 100 won't even move when you run into it.--[[User:JOG|JOG]] 11:32, 26 August 2006 (EDT)
:In my experience it's exactly like stated in the article, an object with a rigid body mass of 50+ is very hard to move at all, and one with 100 won't even move when you run into it.--[[User:JOG|JOG]] 11:32, 26 August 2006 (EDT)


:The various observations are due to the fact that the mass of a bhkRigidBody alone controls nothing about the movement, only the combination with other properties like friction does. Also, there is no such thing as a "maximum force" the player can exert onto bodies, so if it is movable (mass < 95), it can be moved at 80 mass as much as at 50 mass, though the movement will be much smoother at 80: If the player moves the mouse half of the screen while grabbing the object, the force is greater than it would be for a mass of 50, moved half the screen, and thus the movement overcomes friction more easy.
::The various observations are due to the fact that the mass of a bhkRigidBody alone controls nothing about the movement, only the combination with other properties like friction does. Also, there is no such thing as a "maximum force" the player can exert onto bodies, so if it is movable (mass < 95), it can be moved at 80 mass as much as at 50 mass, though the movement will be much smoother at 80: If the player moves the mouse half of the screen while grabbing the object, the force is greater than it would be for a mass of 50, moved half the screen, and thus the movement overcomes friction more easy.
If you want a really smoothly moving object, go for high mass and low friction.
::If you want a really smoothly moving object, go for high mass and low friction.
--wz
:::--wz
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