Difference between revisions of "Category talk:Scripting"

522 bytes added ,  14:28, 11 July 2006
→‎Script Limit: was hoping Beth might, actually
imported>ShadowDancer
m (typo)
imported>DragoonWraith
(→‎Script Limit: was hoping Beth might, actually)
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::::::::After checking around a bit, short of someone writing a program to edit the .esp files and make the scripts in them fully readable and recompiled on save, I dont know how you would write a script longer than the current limit.  And even then, Oblivion itself might have problems trying to deal with the script.
::::::::After checking around a bit, short of someone writing a program to edit the .esp files and make the scripts in them fully readable and recompiled on save, I dont know how you would write a script longer than the current limit.  And even then, Oblivion itself might have problems trying to deal with the script.
[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:28, 11 July 2006 (EDT): (back to left) I was actually thinking about how plausible it would be for Bethesda to remove the limit, not a modder. Obviously a modder would have significant trouble doing so. Anyway, your answer makes it clear that changing it would be quite a hassle for them, so I can't hope for that.


:::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:58, 10 July 2006 (EDT): I actually do have ways around it, but since I'm not sure how that would work... how would you use [[Say]]?
:::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:58, 10 July 2006 (EDT): I actually do have ways around it, but since I'm not sure how that would work... how would you use [[Say]]?