Difference between revisions of "Category talk:Scripting"

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826 bytes added ,  17:00, 11 July 2006
possible alternatives
imported>DragoonWraith
(→‎Script Limit: was hoping Beth might, actually)
imported>ShadowDancer
(possible alternatives)
Line 29: Line 29:


[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:28, 11 July 2006 (EDT): (back to left) I was actually thinking about how plausible it would be for Bethesda to remove the limit, not a modder. Obviously a modder would have significant trouble doing so. Anyway, your answer makes it clear that changing it would be quite a hassle for them, so I can't hope for that.
[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:28, 11 July 2006 (EDT): (back to left) I was actually thinking about how plausible it would be for Bethesda to remove the limit, not a modder. Obviously a modder would have significant trouble doing so. Anyway, your answer makes it clear that changing it would be quite a hassle for them, so I can't hope for that.
:[[User:ShadowDancer|ShadowDancer]] 18:00, 11 July 2006 (EDT): Thats not necessarily true.  It is possible that only the construction set might need to be changed.  The scripts in the mods are all in the .esp files so it all depends on how the game actually functions and uses scripts.  And its quite possible that a 2nd party script editor could be written since the .esp file shows pretty much all of the script when opened in MS Word.  There are a bunch on other characters that don't show properly or are other symbols maybe, but it looks like it is fairly consistant.  It might even be possible to write as much as you can in the construction set and then open the .esp file and paste in the rest.  The answer to that would require an experiment on the .esp file and would also test how Oblivion handles longer scripts.


:::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:58, 10 July 2006 (EDT): I actually do have ways around it, but since I'm not sure how that would work... how would you use [[Say]]?
:::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:58, 10 July 2006 (EDT): I actually do have ways around it, but since I'm not sure how that would work... how would you use [[Say]]?
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