Difference between revisions of "User:Migck"

414 bytes added ,  15:53, 7 October 2014
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imported>Migck
imported>Migck
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Did some testing of damage output with an OnHealthDamage handler.
Did some testing of damage output with an OnHealthDamage handler.


Hand to Hand blocking only reduces the damage of unarmed attacks, from creature or NPCs. It does not affect weapon damage taken, at all. The only benefit it gives when trying to block weapons is the occasional recoil when being H2H journeyman (iPerkHandToHandBlockRecoilChance), or the assured recoil when being a Block journeyman.
Hand to Hand blocking only reduces the damage of unarmed attacks, from creature or NPCs. It does not affect weapon damage taken, at all. The only benefit it gives when trying to block weapons is the occasional recoil when being a Block journeyman (iPerkHandToHandBlockRecoilChance, but it still causes an "impact event" with blood and knockback and no blockhit anim), or the assured recoil (and blockhit anim with no knockback nor blood) when being a H2H journeyman.<br/>
This makes one wonder what's the point of the fBlockAmountHandToHandMult setting applying a lower multiplier than shield or weapon blocking, since it is only going to affect blocking unarmed attacks anyway, shouldn't it be the same as regular shield blocking to compensate?


Damage reduction from block is affected by the fatigue rating of the blocker, just like damage is when attacking.
Damage reduction from block is affected by the fatigue rating of the blocker, just like damage is when attacking.
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