Difference between revisions of "User:Migck"

Jump to navigation Jump to search
76 bytes added ,  04:42, 8 October 2014
imported>Migck
imported>Migck
Line 7: Line 7:
This makes one wonder what's the point of the fBlockAmountHandToHandMult setting applying a lower multiplier than shield or weapon blocking, since it is only going to affect blocking unarmed attacks anyway, shouldn't it be the same as regular shield blocking to compensate?
This makes one wonder what's the point of the fBlockAmountHandToHandMult setting applying a lower multiplier than shield or weapon blocking, since it is only going to affect blocking unarmed attacks anyway, shouldn't it be the same as regular shield blocking to compensate?


Damage reduction from block is affected by the fatigue rating of the blocker, just like damage is when attacking.
Bow damage is the sum of the damage from the bow and from the arrow used. It will ignore any normal weapon resistance values if either the bow or the arrow have the flag for it.


Creatures' unarmed damage is independent of strength or H2H skill. Base is the creature's unarmed damage as set in the editor, plus its level x fCreatureCalcDamage if it has the PC level offset flag. It ignores all normal weapon resistance values unless the target has 100% of it AND the creature's base H2H is under journeyman level. It is affected by the creature's fatigue rating, rounded up and floored to a minimum of 1 before applying reductions from armor rating.
Creatures' unarmed damage is independent of strength or H2H skill. Base is the creature's unarmed damage as set in the editor, plus its level x fCreatureCalcDamage if it has the PC level offset flag. It ignores all normal weapon resistance values unless the target has 100% of it AND the creature's base H2H is under journeyman level. It is affected by the creature's fatigue rating, rounded up and floored to a minimum of 1 before applying reductions from armor rating, block, etc.


== Block testing ==
== Block testing ==
Anonymous user

Navigation menu