Difference between revisions of "User talk:Tesfabpel"

630 bytes added ,  07:51, 28 July 2006
imported>Tesfabpel
imported>DragoonWraith
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Now the magic work, but some creature (like skeletons) have an ability: Resist to Paralize. How I can do for apply the magic to this creature? (Weakness to Paralize is not present!)
Now the magic work, but some creature (like skeletons) have an ability: Resist to Paralize. How I can do for apply the magic to this creature? (Weakness to Paralize is not present!)
:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 08:51, 28 July 2006 (EDT): Hmm... OK, instead of Paralyze, use a Script Effect with this script attached:
scn ParalyzeAll
Begin ScriptEffectStart
  SetAV Paralysis 1
End
Begin ScriptEffectFinish
  SetAV Paralysis 0
End
:That should ignore resistance to the Paralyze effect. The only problem is that [[ScriptEffectFinish]] has some quirks to it. Read that page and the talk page for more information.