Difference between revisions of "User talk:Tesfabpel"
Jump to navigation
Jump to search
→How to paralize a whole cell?: SetAV Paralysis 1
imported>Tesfabpel |
imported>DragoonWraith (→How to paralize a whole cell?: SetAV Paralysis 1) |
||
Line 24: | Line 24: | ||
Now the magic work, but some creature (like skeletons) have an ability: Resist to Paralize. How I can do for apply the magic to this creature? (Weakness to Paralize is not present!) | Now the magic work, but some creature (like skeletons) have an ability: Resist to Paralize. How I can do for apply the magic to this creature? (Weakness to Paralize is not present!) | ||
:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 08:51, 28 July 2006 (EDT): Hmm... OK, instead of Paralyze, use a Script Effect with this script attached: | |||
scn ParalyzeAll | |||
Begin ScriptEffectStart | |||
SetAV Paralysis 1 | |||
End | |||
Begin ScriptEffectFinish | |||
SetAV Paralysis 0 | |||
End | |||
:That should ignore resistance to the Paralyze effect. The only problem is that [[ScriptEffectFinish]] has some quirks to it. Read that page and the talk page for more information. |