Talk:AddToLeveledList
What function changes an item's level requirement? If this method can only create an array in the CS, it would probably be faster and easier to use quest variables.--Haama 23:45, 5 February 2008 (EST)
Requires Cell resets?Edit
If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes?
The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using AddToLeveledList I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents?
--Haama 14:10, 13 January 2011 (EST)
- Heh, at this point, unfortunately, putting this here is about as good as just asking me, Haama. Since you're probably the only other person who'd notice it on Recent Changes. Asking scruggs or the CS forum or just testing it seems like the best choice to me.
- Dragoon Wraith TALK 21:00, 13 January 2011 (EST)
- Oh, it is on the CS forum as well. Just figured this is the place that the answer should be stored. Got a guess, about the same as I've seen - leveled lists are determined on spawn, so it would be required. Gonna' try scruggsy/OBSE thread next... I'd think someone has tried the function (other than as an array...)
- --Haama 21:49, 13 January 2011 (EST)