Talk:ScriptEffectStart

There are no discussions on this page.

THANK GOD I READ THIS PAGE BEFORE GIVING UP. All I wanted was the reference id of the actor that I am hitting with my spell so I can get that actor's coordinates. The addition to this page shows that that is possible.--Omzy 18:16, 9 June 2006 (EDT)


Dragoon Wraith TALK 09:40, 27 June 2006 (EDT): Jaguar, that was not a minor edit, and it's also pretty unclear. What, exactly, do you mean by "after"?

Sorry about that Dragoon, that was my first submission and I called it minor because it was only a note, but thanks for clarifying that. I've added a little extra note to clarify that I meant that the weapon's damage occurs before the script does. Thanks for pointing that out.--Jaguar 20:03, 29 June 2006 (EDT)
Dragoon Wraith TALK 21:06, 29 June 2006 (EDT): Ah, I see. A good point, that. Thank you.

Dragoon Wraith TALK 21:10, 29 June 2006 (EDT): Regarding the note, originally placed there by Tegid - it seems perfectly obvious to me that the script of a scripted effect would run on what is effected by the effect. The subsequent explicitly states this, as well, and so completely eliminates any need for this note.


Dragoon Wraith TALK 13:45, 2 July 2006 (EDT): @ Slserpent: Why'd you delete that bit? Is it incorrect? Or what?

yes, you must be confused. i didn't delete anything. could you please not watch my edits like a hawk. maybe you have me confused with some other noob.--Snake 13:56, 2 July 2006 (EDT)
Dragoon Wraith TALK 14:02, 2 July 2006 (EDT): I'm not watching you, I'm watching the Recent Changes page. But I did make a mistake, sorry about that. For some reason I thought you'd deleted the bit that you'd added. My apologies.
Return to "ScriptEffectStart" page.