PositionRelativeXYZ
Revision as of 09:06, 1 December 2009 by imported>QQuix (A user function to position an object relative to another object)
A User Function for use with Oblivion Script Extender
Syntax:
PositionRelative refAnchor DeltaX DeltaY DeltaZ DeltaAngZ
Positions an object relative to another object. E.g.: positioning a parrot at the a pirate's shouder .
Notes:
- This function must be called on a reference (Ref.call <function>)
Example:
Positioning three objects lined up at eye level in front of the player:
if refObj1.getparentcell != player.getparentcell refObj1.moveto player ; avoid using moveto every frame refObj2.moveto player refObj3.moveto player endif refObj1.call zPositionRelativeXYZ player (-20) 50 120 0 refObj2.call zPositionRelativeXYZ player 0 50 120 0 refObj3.call zPositionRelativeXYZ player 20 50 120 0
Code
scn zPositionRelativeXYZ float posX float posY float posZ float angZ float dposX float dposY float dposZ float dangZ float angZanchor ref refAnchor begin Function { refAnchor dposX dposY dposZ dangZ} let angZanchor := refAnchor.getangle z let posX := refAnchor.getpos x + dposX * cos angZanchor + dposY * sin angZanchor let posY := refAnchor.getpos y - dposX * sin angZanchor + dposY * cos angZanchor let posZ := refAnchor.getpos z + dposZ let angZ := refAnchor.getangle z + dangZ setpos X posX setpos Y posY setpos Z posZ setangle Z angZ end
See Also