PositionRelativeXYZ
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A User Function for use with Oblivion Script Extender
Syntax:
PositionRelative refAnchor DeltaX DeltaY DeltaZ DeltaAngZ
Positions an object relative to another object. E.g.: positioning a parrot on a pirate's shoulder .
DeltaX, DeltaY and DeltaZ are distances from the anchor objects when it is facing north (Angle Z = 0)
DeltaAngZ is used to rotate the positioned object relative to the anchor's Z angle.
Using the parrot on the shoulder example:
DeltaX = 15 - a little to the right of the player
DeltaY = 0 - not ahead, not behind
DeltaZ = 100 - distance from feet to shoulder
DeltaAngZ = 270 - the parrot faces the player's head
Notes:[edit | edit source]
- This function must be called on a reference (Ref.call <function>)
Example:[edit | edit source]
Positioning three objects lined up at eye level in front of the player:
if refObj1.getparentcell != player.getparentcell
refObj1.moveto player ; avoid using moveto every frame
refObj2.moveto player
refObj3.moveto player
endif
refObj1.call zPositionRelativeXYZ player (-20) 50 120 0
refObj2.call zPositionRelativeXYZ player 0 50 120 0
refObj3.call zPositionRelativeXYZ player 20 50 120 0
Code[edit | edit source]
scn zPositionRelativeXYZ
float posX
float posY
float posZ
float angZ
float dposX
float dposY
float dposZ
float dangZ
float angZanchor
ref refAnchor
begin Function { refAnchor dposX dposY dposZ dangZ}
let angZanchor := refAnchor.getangle z
let posX := refAnchor.getpos x + dposX * cos angZanchor + dposY * sin angZanchor
let posY := refAnchor.getpos y - dposX * sin angZanchor + dposY * cos angZanchor
let posZ := refAnchor.getpos z + dposZ
let angZ := refAnchor.getangle z + dangZ
setpos X posX
setpos Y posY
setpos Z posZ
setangle Z angZ
end
See Also[edit | edit source]