MagicItemHasEffectCode
Revision as of 16:56, 11 September 2007 by imported>WereWolf (Fixed format & added OBSE link)
A command for Oblivion Script Extender
MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
Syntax:
(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
Notes
- Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.