MagicItemHasEffect

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

A command for Oblivion Script Extender

Syntax:

(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref actorValue:name
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref actorValue:name

Returns whether the magic item has an effect item with the specifed effect.

Notes[edit | edit source]

  • Uses the 4 letter codes for the magic effects listed in the CS.
  • Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffect on a non-magic item will not cause a crash.
    • This has been fixed as of v0013.
  • Uses an optional actor value name for use with effects like fortify skill and fortify attribute.

See Also[edit | edit source]