Talk:Casting Spells From An Activator

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Revision as of 01:49, 18 May 2006 by imported>Decoup (Improvements)
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Thankyou for fixing it. I am still working out how to use a wiki. Now i know I can type here. ;)

Improvements

So from the example to stop the spell from hitting the player, I am guessing it would be fairly easy to add an extra piece of code to force the weapon to only attack enemys.

I have seen a mod somewhere which changes the detect life effect to show a different color based on the enemys intent towards killing you. I guess that means theres a command which would allow you to make it only hit npcs or creatures that are activly trying to get you.

I am still learning the scripting language and don't know how to do it yet, but if I figure it out i'll update the tutorial.

D I love the cs!