Talk:NifSkope Editing

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Revision as of 23:40, 31 October 2011 by imported>DragoonWraith
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I don't even know if this article is of much use, I'd much rather scrap it in lieu of an article that better matches the title of the article. No offense to the author, but the article reads more like a personal journal than an instructable.Throttlekitty 20:25, 22 March 2008 (EDT)

I'd say go for it. Ginharbringer hasn't been on the Wiki in a really long time, but from what I saw of him I think he'd agree. He seemed to offer what information he had but was happy when someone could do it better. So yeah, definitely think that's a good idea, tk.
Really, tk, you shouldn't worry about stepping on anyone's toes. Right now you're the only one working on this, and you know what you're doing. While I appreciate your interest in allowing for discussion, also don't be afraid to "be bold" (Wikipedia's motto) and just do it. If you go too far we can easily revert it and discuss after the fact if necessary - both your version and the original version will be saved.
On the other hand, it's always a good idea to mention what's you're doing on the Talk page. You just don't need to ask permission.
Dragoon Wraith TALK 22:02, 22 March 2008 (EDT)


ALthough it's 2011 and it might less/relevant and etc. This article helped me a lot regarding multiple animated objects and I might know an answer to a question that was set by the author(s):

Regarding the Multiple animations part: "The biggest unknown for me is how the various NiTransformInterpolators are linked to their respective NiTriStrips."

They are in the NiControllerSequence. NiTransformInterpolators can (to my knowledge) only be linked through the Controlled Blocks inside the NiControllerSequence. You add another ControllerLink, assign the Interpolator you've pasted/wanted to add. Then use the same NiMultiTargetTranformController and NiStringPalette as the other controlled blocks and then the Node Name Offset can be edited to assign a NiStrips (Personally I used a NiNode as my objects had their own collisions). Lastly, assign NiTransformController at Controller Type Offset and after a Sanitize->Reorder blocks it should be working as desired. You can turn any single animated nif into a multiple object animated nif easily without the reference. Pronam 18:14, 31 October 2011 (EDT)

OK, to be honest, I followed none of that. And in reality, no one is maintaining this page. If you have information that can update this page, please update the page. It would really, really help.
Thanks,
Dragoon Wraith TALK 23:40, 31 October 2011 (EDT)
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