GetNumSummons

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

A User Function for use with Oblivion Script Extender

Syntax:

(numSummons:short) reference.Call GetNumSummons

Returns the number of summons that are active on the reference.

Notes[edit | edit source]

  • This function must be called on a reference (Ref.call <function>)
  • Each summoned creature is counted seperately, even when they are of the same kind.

Examples:[edit | edit source]

Getting the number of summons active on a reference (in this case the player)

Let NumSummons := player.Call GetNumSummons

Code[edit | edit source]

ScriptName GetNumSummons
array_var arFollowers
ref rFollower
long iFollower

Begin Function {}
	let arFollowers := GetFollowers
	let iFollower := GetNumFollowers
 	While iFollower > 0
		let iFollower -= 1
		let rFollower := GetNthFollower iFollower
		ar_Erase arFollowers ( ar_Find rFollower arFollowers )
	Loop

	SetFunctionValue ( ar_Size arFollowers )
	let arFollowers := ar_Null
End 

Alternative code for use with GetSummons (to avoid duplicate code)

ScriptName GetNumSummons

Begin Function {}
	SetFunctionValue (ar_Size (Call GetSummons))
End 

See Also[edit | edit source]