GetNthSummon
Jump to navigation
Jump to search
A User Function for use with Oblivion Script Extender
Syntax:
(summon:ref) reference.Call GetNthSummon whichSummon:short
Returns a reference to the nth actor currently summoned by the calling actor.
Notes[edit | edit source]
- This function must be called on a reference (Ref.call <function>)
Examples:[edit | edit source]
Getting a reference to a summon active on a reference (in this case the player)
Let rSummon := player.Call GetNthSummon 0 Let rSummon := player.Call GetNthSummon 1 . . . Let rSummon := player.Call GetNthSummon Nth
Code[edit | edit source]
ScriptName GetNthSummon
long iNth
array_var arFollowers
ref rFollower
long iFollower
Begin Function {iNth}
let arFollowers := GetFollowers
let iFollower := GetNumFollowers
While iFollower > 0
let iFollower -= 1
let rFollower := GetNthFollower iFollower
ar_Erase arFollowers ( ar_Find rFollower arFollowers )
Loop
if TestExpr arFollowers[iNth]
SetFunctionValue arFollowers[iNth]
endif
let arFollowers := ar_Null
End
Alternative code for use with GetSummons (to avoid duplicate code)
ScriptName GetNthSummon
long iNth
array_var arSummons
Begin Function {iNth}
let arSummons := Call GetSummons
if TestExpr arSummons[iNth]
SetFunctionValue arSummons[iNth]
endif
let arSummons := ar_Null
End
See Also[edit | edit source]