Difference between revisions of "3ds Max/NifSkope: Custom Weapons"

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imported>Edgeofforever
imported>Edgeofforever
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*There is a method for blender, but it has its problems- as of now, the blender plugin by the nifskope team doesn’t seem to create the new smoothing groups upon export like the civ4 one does (this is just my speculation).  This means your object will be lit slightly oddly, but your spec maps and HDR will work.  Go to the very bottom for this method.
*There is a method for blender, but it has its problems- as of now, the blender plugin by the nifskope team doesn’t seem to create the new smoothing groups upon export like the civ4 one does (this is just my speculation).  This means your object will be lit slightly oddly, but your spec maps and HDR will work.  Go to the very bottom for this method.
'''This method is superior to importing OBJs in Nifskope because importing OBJs will result in incorrect smoothing groups and lighting.  This means your weapons will have little to no specular information, generally dark textures, and wonky normal maps.  Many weapons have been released in mods like this, thus stifling their potential.  These lengthly steps do pay off if you're looking to produce quality content.'''
Here are comparison screenshots:
[http://smg.photobucket.com/albums/v665/EdgeOfForever/?action=view&current=ScreenShot12.jpg OBJ Importing]
[http://smg.photobucket.com/albums/v665/EdgeOfForever/?action=view&current=ScreenShot21.jpg This method]




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Step 7: Export as NIF format.  If you get the UV coord error, you did not perform step 5 correctly.  Open it in nifskope.  If you can view your mesh and have a texture node in the file, you did everything right.  Proceed as Max users would (Step 5).
Step 7: Export as NIF format.  If you get the UV coord error, you did not perform step 5 correctly.  Open it in nifskope.  If you can view your mesh and have a texture node in the file, you did everything right.  Proceed as Max users would (Step 5).
If at this point something went wrong- don't be surprised.  By the length of the s
My thanks go out to the Nifskope team and everyone on the forums that has contributed various tidbits on the forums, whether it be those who contributed some great ideas or minor revisions.




[[Category:Tutorials]]
[[Category:Tutorials]]