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imported>Treleth |
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| '''Step3''': Make a UV map usign this tutorial [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics link] | | '''Step4''': Make a UV map using this tutorial and apply an image using the UV-Iamge Editor[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics link] |
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| '''Step 4''': Hit F6. Click new texture, and for the type, choose image. Navigate to any image, you can change this later. It just has to have a texture in place (I believe). | | '''Step 5''': Do a test render by going to render>render current frame. If your weapon has a texture you should be good. |
| [http://img.photobucket.com/albums/v665/EdgeOfForever/blendermaterial.jpg Screenshot]
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| '''Step 5''': Hit F5. Look for the tab on top of the bottom right menu…click map input. Choose the UV tab.
| | '''Step 6''': Export as NIF format. If you get the UV coord error, you did not perform step 5 correctly. Open it in nifskope. If you can view your mesh and have a texture node in the file, you did everything right. Proceed as Max users would (Step 5). |
| [http://img.photobucket.com/albums/v665/EdgeOfForever/blenderuv.jpg Screenshot]
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| '''Step 6''': Do a test render by going to render>render current frame. If your weapon has a texture you should be good. | |
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| '''Step 7''': Export as NIF format. If you get the UV coord error, you did not perform step 5 correctly. Open it in nifskope. If you can view your mesh and have a texture node in the file, you did everything right. Proceed as Max users would (Step 5).
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