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Difference between revisions of "3ds Max/NifSkope: Custom Weapons"
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''' | '''Step4''': Make a UV map using this tutorial and apply an image using the UV-Iamge Editor[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics link] | ||
'''Step | '''Step 5''': Do a test render by going to render>render current frame. If your weapon has a texture you should be good. | ||
'''Step 6''': Export as NIF format. If you get the UV coord error, you did not perform step 5 correctly. Open it in nifskope. If you can view your mesh and have a texture node in the file, you did everything right. Proceed as Max users would (Step 5). | |||
'''Step 6 | |||