Difference between revisions of "3ds Max: Lofting, and it's efficiency in collision modelling"

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Tag: Manual revert
 
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[[Category:Modeling_and_Texturing_Tutorials]]
{{Update}}
Created by [[User:Razorwing|Razorwing]] from [http://www.silgrad.com/ Silgrad Tower]
 
[[Category:Modeling Tutorials]]
[[Category:Tutorials]]




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[[Image:TutCollisionLoft TutorialScene01.jpg|thumb| Tutorial Scene 1]]
[[Image:TutCollisionLoft TutorialScene01.jpg|thumb| Tutorial Scene 1]]


Open TutCollisionLoft_TutorialScene01.max, which looks like the image above. There are two objects in the scene;
Open TutorialScene01.max, which looks like the image above. There are two objects in the scene;




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Open TutCollisionLoft_TutorialScene02.max, which looks like the image above. As you see I've created the line mentioned in the previous paragraph.
Open TutorialScene02.max, which looks like the image above. As you see I've created the line mentioned in the previous paragraph.




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If you haven't completed step 2, or if you want to doublecheck if my description of step 2 made sense, open TutCollisionLoft_TutorialScene03.max which looks like the image above.
If you haven't completed step 2, or if you want to doublecheck if my description of step 2 made sense, open TutorialScene03.max which looks like the image above.




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