Difference between revisions of "3ds Max: Lofting, and it's efficiency in collision modelling"
3ds Max: Lofting, and it's efficiency in collision modelling (edit)
Revision as of 14:19, 21 December 2023
, 14:19, 21 December 2023no edit summary
imported>Razorwing |
Tag: Manual revert |
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[[Category: | {{Update}} | ||
[[Category:Modeling Tutorials]] | |||
[[Category:Tutorials]] | |||
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[[Image:TutCollisionLoft TutorialScene01.jpg|thumb| Tutorial Scene 1]] | [[Image:TutCollisionLoft TutorialScene01.jpg|thumb| Tutorial Scene 1]] | ||
Open | Open TutorialScene01.max, which looks like the image above. There are two objects in the scene; | ||
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Open | Open TutorialScene02.max, which looks like the image above. As you see I've created the line mentioned in the previous paragraph. | ||
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If you haven't completed step 2, or if you want to doublecheck if my description of step 2 made sense, open | If you haven't completed step 2, or if you want to doublecheck if my description of step 2 made sense, open TutorialScene03.max which looks like the image above. | ||
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[[Image:TutCollisionLoft ColBox02-LoftedC.jpg|180px|]] | [[Image:TutCollisionLoft ColBox02-LoftedC.jpg|180px|]] | ||
[[Image:TutCollisionLoft ColBox02-UsualC.jpg|180px|]] | [[Image:TutCollisionLoft ColBox02-UsualC.jpg|180px|]] | ||