Difference between revisions of "AI Button"

39 bytes removed ,  01:41, 18 November 2008
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imported>Relax and Play
imported>Relax and Play
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*'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat (Though in the case of 0 confidence actors, they will flee instead.)
*'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat (Though in the case of 0 confidence actors, they will flee instead.)


A setting of 5 or below means an actor will fight when it or its companions are in combat. A setting of zero means it will only engage in combat if directly attacked, even if its companions are in danger.
A setting of 5 or below means an actor will fight when it or its companions are in combat. A setting of zero means it will only engage in combat if directly attacked, even if its companions are in danger.
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*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though don't seem to commit crimes in the conventional sense.
*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though don't seem to commit crimes in the conventional sense.


Horses, if given responsibility levels, will report that they've been stolen if they saw you when you mounted it, and remove you from guilds if you attacked it, and was part of the guild you were in.
 
Horses, if given responsibility levels, will report that they've been stolen if it saw you when you mounted it, and remove you from guilds if you attacked it.