Difference between revisions of "AI Button"
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imported>Relax and Play |
imported>Relax and Play |
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*'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat (Though in the case of 0 confidence actors, they will flee instead.) | *'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat (Though in the case of 0 confidence actors, they will flee instead.) | ||
A setting of 5 or below means an actor will fight when it or its companions are in combat. A setting of zero means it will only engage in combat if directly attacked, even if its companions are in danger. | A setting of 5 or below means an actor will fight when it or its companions are in combat. A setting of zero means it will only engage in combat if directly attacked, even if its companions are in danger. | ||
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*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though don't seem to commit crimes in the conventional sense. | *'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though don't seem to commit crimes in the conventional sense. | ||
Horses, if given responsibility levels, will report that they've been stolen if | |||
Horses, if given responsibility levels, will report that they've been stolen if it saw you when you mounted it, and remove you from guilds if you attacked it. | |||