Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

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imported>RedFault
m (Added emphasis on proper names.)
imported>Gartrand
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'''Havok''' physics.
'''Havok''' physics.


<pre>Double click on the block and a dialog box will open, giving information about the block. Check that the name of the object is <name>. If it is not, close the dialog box, deselect and try again. In the central area is some information about the object's position. This lists the object's x, y, and z coordinates, and some info about rotation. These should all read 0,0,0. This is the default position. If, in the course of the tutorial, you drag the building out of the way by mistake, don’t panic. Select it, open the dialog, and reset it to 0,0,0.  Note, however, that this will flag the object as having been edited, with a * next to the object's name.</pre>
<pre>Double click on the block and a dialog box will open, giving information about the block. Check  
that the name of the object is <name>. If it is not, close the dialog box, deselect and try  
again. In the central area is some information about the object's position. This lists the  
object's x, y, and z coordinates, and some info about rotation. These should all read 0,0,0.  
This is the default position. If, in the course of the tutorial, you drag the building  
out of the way by mistake, don’t panic. Select it, open the dialog, and reset it to 0,0,0.   
Note, however, that this will flag the object as having been edited, with a * next to the  
object's name.</pre>


To move the camera in the normal mouse directions, press and hold the centre wheel button or the spacebar on the keyboard. Move the mouse and you can move the camera about the room.  
To move the camera in the normal mouse directions, press and hold the centre wheel button or the spacebar on the keyboard. Move the mouse and you can move the camera about the room.  
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Practice makes perfect.
Practice makes perfect.


<pre>The A key allows you to toggle Bright Light on and off. It's a very useful thing while working with Interior cells in the Construction Set and has no influence on the light in game.</pre>
<pre>The A key allows you to toggle Bright Light on and off. It's a very useful thing while working  
with Interior cells in the Construction Set and has no influence on the light in game.</pre>


==== 2. Rotate the Camera ====
==== 2. Rotate the Camera ====
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job done.
job done.


<pre>Zoom out a bit and press T. The render changes to a nice top down view. Again you can zoom in and out. T will move the camera to give you a top down view of the selected object. It may, however, be blocked by objects which are above it.</pre>
<pre>Zoom out a bit and press T. The render changes to a nice top down view. Again you can zoom  
in and out. T will move the camera to give you a top down view of the selected object. It may,  
however, be blocked by objects which are above it.</pre>


Practice using these and when you are ready move on.
Practice using these and when you are ready move on.
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<pre>Handy hint: when decorating an empty room try to work from the floor up. Start with carpets, then furniture that stands on the floor. Then objects which stand on the furniture. This way the F key can be really powerful.</pre>
<pre>Handy hint: when decorating an empty room try to work from the floor up. Start with carpets,  
then furniture that stands on the floor. Then objects which stand on the furniture. This way the  
F key can be really powerful.</pre>


==== 4. Duplicating Objects in Place ====
==== 4. Duplicating Objects in Place ====
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