Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

Added note on rotation
imported>Mc teo
imported>Mc teo
(Added note on rotation)
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To rotate in the y axis use y + RMB.
To rotate in the y axis use y + RMB.


'''N.B.''' Some people have found that rotating in y axis was the default, and rotating on the z axis required z + RMB
:'''N.B.''' Some people have found that rotating in y axis was the default, and rotating on the z axis required z + RMB


You can also use the rotation boxes in the object's pop up dialog box. This is best if you want precise angles like 90, 180 and 270 etc.
You can also use the rotation boxes in the object's pop up dialog box. This is best if you want precise angles like 90, 180 and 270 etc.
Anonymous user