Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

imported>Mc teo
(Added note on rotation)
imported>Fulicasenia
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The [[Render Window|render window]] is your view into the world you are creating or changing. When you click again on the Wawnetinn Tavern cell the picture should appear in the '''render window'''. It is likely to be a small block in the lower left of the window.
The [[Render Window|render window]] is your view into the world you are creating or changing. When you click again on the Wawnetinn Tavern cell the picture should appear in the '''render window'''. It is likely to be a small block in the lower left of the window.
 
It may be so small, in fact, that you will need to zoom in with your mouse wheel to see what you're doing-- but beware! The window is huge and the object is small, so you can easily lose it. Selecting another cell in the [[Object Window|object window]], then re-selecting the Wawnetinn Tavern, will put the object back in its starting position in the window. In practice, you will need to combine the navigation commands described below with zooming in, in order to keep the object centered in the visible part of the window.




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Now select the Wawnet object. A multi-coloured box will appear around the little block. The box  
Now select the Wawnet object (you can select by clicking or by dragging a box around the desired object). A multi-coloured box will appear around the little block. The box  
defines the area of the object in its three dimensions. It is used in '''collision detection''' and  
defines the area of the object in its three dimensions. It is used in '''collision detection''' and  
'''Havok''' physics.
'''Havok''' physics.
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