Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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→‎The Setting: Minor rewording, added internal links.
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imported>RedFault
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Again let's have a quick in-game tour of a location and use that as a base to work on. This time let’s visit the city of Chorrol, and more precisely, the Oak and Crosier Inn. Save the game three or four times as a back up, and fast travel to Chorrol. The inn is just opposite the South Gate. Inns are a good base to practice because they are public places. Everyone can visit them anytime of the day regardless of where they are in the game. I've chosen this inn because it has a cellar or basement.  
Again let's have a quick in-game tour of a location and use that as a base to work on. This time let’s visit the city of Chorrol, and more precisely, the Oak and Crosier Inn. Save the game three or four times as a back up, and fast travel to Chorrol. The inn is just opposite the South Gate. Inns are a good base to practice because they are public places. Everyone can visit them anytime of the day regardless of where they are in the game. I've chosen this inn because it has a cellar or basement.  


This is what we are going to mod. The door to the cellar is just to the left of the bar, and it is firmly locked. That’s a shame because we want to nose around in there before we wreck the joint. We could of course use the console (`) to open it, but we would still be trespassing. No problem – let’s mod it open.
This is what we are going to mod. The door to the cellar is just to the left of the bar, and it is firmly locked. That’s a shame because we want to nose around in there before we wreck the joint. We could of course use the [[:Category:Console Functions|in-game console]] to open it, but we would still be '''trespassing'''. No problem – let’s mod it open.




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Use Files/ Data to select the Oblivion.esm file.
Use [[:Category:File|File]] >> [[Data]] to select the ''Oblivion.esm'' file.




The interior for the Oak and Crosier is listed under
Look in the [[Cell View Window]] for the '''Oak and Crosier Inn'''.  The interior for the Oak and Crosier is listed under:


  <Chorroltheoakandcrosiertavern>.
  <Chorroltheoakandcrosiertavern>


Double-click on it and the tavern interior will appear in the Render Window and the right-hand side of the cell view window will now list the objects that make up the room.  
Double-click on it and the tavern interior will appear in the [[Render Window]]. The right-hand side of the [[Cell View Window]] will now list the [[:Category:Objects|objects]] that make up the room.  




You can move the camera around the rooms (see Lesson One) to get a better view. Another way to find a specific object is to use the RHS of the Cell View window. Look at the headers at the top. Find the one marked TYPE. By clicking on this, the list gets sorted by type. One type of object is called DOOR. The tavern has four of them. One leads outside, two to rooms you can rent, and the fourth to the cellar. If you double-click on each in turn, the render window will centre on that object.  
You can move the camera around the rooms to get a better view. Another way to find a specific object is to use the '''RHS''' of the [[Cell View Window]]. Look at the headers at the top. Find the one marked '''TYPE'''. Click on this header to sort all of the objects alphabetically by type. One type of object is called [[Door]]. The tavern has four of them. One leads outside, two to rooms you can rent, and the fourth to the cellar. If you double-click on each in the '''Cell View Window''', the '''Render Window''' will centre on that object.  




But which door is which? If you are unsure you can use the objects reference pop-up to look and see. This is activated by either double-clicking on the object in the render window, or by right-clicking the object in the cell view window, and then choosing Edit.
But which door is which? If you are unsure you can use the object's reference pop-up to look and see. This is activated by either ''double-clicking on the object in the Render Window'', or by ''right-clicking the object in the Cell View Window, and then choosing'' '''Edit'''.




Here is as good a time as any to talk about the dialog box.
Here is as good a time as any to talk about the dialog box.


==The Reference Dialog Box==
==The Reference Dialog Box==
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