Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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==Dirty Mods==
==Dirty Mods==


Before we get started I would like to begin with a little addendum to some advice I offered in [[A beginner's guide, lesson 1 - The Construction Set Primer|Lesson One]]. As I have said, I am a beginner, and it’s always great to receive some tips from one of the pros - in this case a modder called Klinn. I have come across Klinn’s work in connection with Roller Coaster Tycoon 3, and was as thrilled as could be to find that he spared some time to offer some advice regarding the topic of ‘dirty mods’. These are mods which, although well meaning, have unfortunate effects on the whole game world. Something as simple as altering the content of a chest can have a dramatic affect on all the other chests in the game. I should have been clearer about this in lesson one because…
Before we get started I would like to begin with a little addendum to some advice I offered in [[A beginner's guide, lesson 1 - The Construction Set Primer|Lesson One]]. As I have said, I am a beginner, and it’s always great to receive some tips from one of the pros - in this case a modder called Klinn. I have come across Klinn’s work in connection with Roller Coaster Tycoon 3, and was as thrilled as could be to find that he spared some time to offer some advice regarding the topic of ‘dirty mods’. These are mods which, although well meaning, have unfortunate effects on the whole game world. Something as simple as altering the content of a chest can have a dramatic affect on all the other chests in the game. I should have been clearer about this in lesson one because…
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==The Setting==
==The Setting: The Oak and Crosier Inn==


Again let's have a quick in-game tour of a location and use that as a base to work on. This time let’s visit the city of Chorrol, and more precisely, the Oak and Crosier Inn. Save the game three or four times as a back up, and fast travel to Chorrol. The inn is just opposite the South Gate. Inns are a good base to practice because they are public places. Everyone can visit them anytime of the day regardless of where they are in the game. I've chosen this inn because it has a cellar or basement.  
Again let's have a quick in-game tour of a location and use that as a base to work on. This time let’s visit the city of Chorrol, and more precisely, the Oak and Crosier Inn. Save the game three or four times as a back up, and fast travel to Chorrol. The inn is just opposite the South Gate. Inns are a good base to practice because they are public places. Everyone can visit them anytime of the day regardless of where they are in the game. I've chosen this inn because it has a cellar or basement.  
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This is what we are going to mod. The door to the cellar is just to the left of the bar, and it is firmly locked. That’s a shame because we want to nose around in there before we wreck the joint. We could of course use the [[:Category:Console Functions|in-game console]] to open it, but we would still be '''trespassing'''. No problem – let’s mod it open.
This is what we are going to mod. The door to the cellar is just to the left of the bar, and it is firmly locked. That’s a shame because we want to nose around in there before we wreck the joint. We could of course use the [[:Category:Console Functions|in-game console]] to open it, but we would still be '''trespassing'''. No problem – let’s mod it open.


===Finding the Doors===


Save the game again. Close it, and open up the CS.
Save the game again. Close it, and open up the CS.
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Double-click on it and the tavern interior will appear in the [[Render Window]]. The right-hand side of the [[Cell View Window]] will now list the [[:Category:Objects|objects]] that make up the room.  
Double-click on it and the tavern interior will appear in the [[Render Window]]. The right-hand side of the [[Cell View Window]] will now list the [[:Category:Objects|objects]] that make up the room.  


You can move the camera around the rooms to get a better view. Another way to find a specific object is to use the '''RHS''' of the [[Cell View Window]]. Look at the headers at the top. Find the one marked '''TYPE'''. Click on this header to sort all of the objects alphabetically by type. One type of object is called [[Door]]. The tavern has four of them. One leads outside, two to rooms you can rent, and the fourth to the cellar. If you double-click on each in the '''Cell View Window''', the '''Render Window''' will centre on that object.  
You can move the camera around the rooms to get a better view. Another way to find a specific object is to use the '''RHS''' of the [[Cell View Window]]. Look at the headers at the top. Find the one marked '''TYPE'''. Click on this header to sort all of the objects alphabetically by type. One type of object is called [[Door]]. The tavern has four of them. One leads outside, two to rooms you can rent, and the fourth to the cellar. If you double-click on each in the '''Cell View Window''', the '''Render Window''' will centre on that object.  


But which door is which? If you are unsure you can use the object's reference pop-up to look and see. This is activated by either ''double-clicking on the object in the Render Window'', or by ''right-clicking the object in the Cell View Window, and then choosing'' '''Edit'''.


But which door is which? If you are unsure you can use the object's reference pop-up to look and see. This is activated by either ''double-clicking on the object in the Render Window'', or by ''right-clicking the object in the Cell View Window, and then choosing'' '''Edit'''.
Here is as good a time as any to talk about the dialog box.




Here is as good a time as any to talk about the dialog box.


==The Reference Dialog Box==
====The Reference Dialog Box====




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==The Tavern Doors==
===Modifying Doors===




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