Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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===Modifying Doors===
===Examining the Doors===




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===Unlocking the Basement===
First select the owner tab. In the Faction drop down list select NONE. Now the door belongs to no one and we can open it without triggering any alarms. Now go to the lock tab, and in the top left corner uncheck the locked tick box. The door is now unlocked. Great! However, if we go into the cellar, we are entering a room that belongs to someone else and we are trespassing. Let’s change that.
First select the owner tab. In the Faction drop down list select NONE. Now the door belongs to no one and we can open it without triggering any alarms. Now go to the lock tab, and in the top left corner uncheck the locked tick box. The door is now unlocked. Great! However, if we go into the cellar, we are entering a room that belongs to someone else and we are trespassing. Let’s change that.


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