Difference between revisions of "Activate"

3 bytes added ,  17:21, 18 April 2008
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imported>Kkuhlmann
imported>Kkuhlmann
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For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item.
For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item.


If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object (if any) will be run ''instead'' of the default activation. (In otherwords, act just as if the reference activated it directly -- NPC used it, Player moused over and clicked on it, etc.)
If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object (if any) will be run ''instead'' of the default activation. (In other words, act just as if ''ActivatorID'' activated it directly -- NPC used it, Player moused over and clicked on it, etc.)




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