Difference between revisions of "Activate"
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imported>Kkuhlmann |
imported>Kkuhlmann |
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For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item. | For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item. | ||
If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object (if any) will be run ''instead'' of the default activation. (In | If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object (if any) will be run ''instead'' of the default activation. (In other words, act just as if ''ActivatorID'' activated it directly -- NPC used it, Player moused over and clicked on it, etc.) | ||