Difference between revisions of "Activation Functions"

4 bytes added ,  16:22, 24 August 2006
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imported>JOG
(Obviously no Tutorial, I read it and have no idea what it wants to tell me.)
imported>Ra5946
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1) Copy any object that takes a script (I use Gold001). Rename to, e.g., TargFunction.
1) Copy any object that takes a script (I use Gold001). Rename to, e.g., TargFunction.
2) Place a copy somewhere suitable in the world - preferably where you already have something or in your own cell.
2) Place a copy somewhere suitable in the world - preferably where you already have something or in your own cell.
3) Mark the object persistant. Mark it Initially Disabled. Give it a suiable name, e.g. TargFunc01.
3) Mark the object persistant. Mark it Initially Disabled. Give it a suiable name, e.g. TargFunc01.
4) Place a script on the object to do what you want. (See below for a neat example.)
4) Place a script on the object to do what you want. (See below for a neat example.)
5) Call this function by simply doing TargFunc01.Activate player 1.
5) Call this function by simply doing TargFunc01.Activate player 1.


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