Difference between revisions of "Activation Functions"
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imported>JOG (Obviously no Tutorial, I read it and have no idea what it wants to tell me.) |
imported>Ra5946 |
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1) Copy any object that takes a script (I use Gold001). Rename to, e.g., TargFunction. | 1) Copy any object that takes a script (I use Gold001). Rename to, e.g., TargFunction. | ||
2) Place a copy somewhere suitable in the world - preferably where you already have something or in your own cell. | 2) Place a copy somewhere suitable in the world - preferably where you already have something or in your own cell. | ||
3) Mark the object persistant. Mark it Initially Disabled. Give it a suiable name, e.g. TargFunc01. | 3) Mark the object persistant. Mark it Initially Disabled. Give it a suiable name, e.g. TargFunc01. | ||
4) Place a script on the object to do what you want. (See below for a neat example.) | 4) Place a script on the object to do what you want. (See below for a neat example.) | ||
5) Call this function by simply doing TargFunc01.Activate player 1. | 5) Call this function by simply doing TargFunc01.Activate player 1. | ||