Difference between revisions of "Activation Functions"

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Another thing to watch for is how many times you call the same IGF activator within a single frame. Like Stage functions, they can 'time-out' if too many calls are made. Additionally, as with (recursive) PlaceAtMe calls, there appears to be a limit of only 4 or 5 activation calls you are allowed to make in one frame - probably due to a general hard-coded recursion call trap that the interpretor makes.
Another thing to watch for is how many times you call the same IGF activator within a single frame. Like Stage functions, they can 'time-out' if too many calls are made. Additionally, as with (recursive) PlaceAtMe calls, there appears to be a limit of only 4 or 5 activation calls you are allowed to make in one frame - possibly due to a general hard-coded recursion call trap that the interpretor makes.(?)




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